#ifndef _ENUM_DEFINE_H
#define _ENUM_DEFINE_H

enum CollisionFiltering
{
	COLLF_NO_COLLISION				= 0x0000,
	COLLF_WORLD						= 0x0001,
	COLLF_PLAYER					= 0x0002,
	COLLF_ENEMY						= 0x0004,
	COLLF_DEFAULT					= 0x0008,
	COLLF_PLAYER_SENSOR				= 0x0010,
	COLLF_ENEMY_SENSOR				= 0x0020,
	COLLF_PLAYER_BULLET				= 0x0040,
	COLLF_PLAYER_BULLET_SENSOR		= 0x0080
};

enum FixtureID
{
	FIXT_ID_PLAYER = 0,
	FIXT_ID_PLAYER_PROJECTILE,
	FIXT_ID_PLAYER_PROJECTILE_SENSOR,
	FIXT_ID_FLOOR,
	FIXT_ID_PLAYER_SENSOR_GROUND,
	FIXT_ID_ENEMY,
	FIXT_ID_METALL_PROJECTILE,
	FIXT_ID_FLYING_ENEMY,
	FIXT_ID_METALL_ENEMY,
	FIXT_ID_METALL_SENSOR,
	FIXT_ID_ENEMY_SENSOR,
	FIXT_ID_ENEMY_PROJECTILE
};

enum ProjFactory
{
	PLAYER_PROJECTILE = 0,
	ENEMY_PROJECTILE,
	DEFAULT_PROJECTILE
};


#endif //_ENUM_DEFINE_H